Epic Games

As production designer at Epic Games, I have built the production design component libraries that power the team’s production of tens of thousands of assets through seasonal campaigns in Fortnite. I refined the production design team’s workflow to incorporate asset libraries of complex components, templates, and tokens, thereby significantly improving efficiency.

After seeing a need for a more efficient way to swap multiple instances to create localized assets, I developed a variable mode-based localization system for easily swapping variants based on language. This system relies on string variables tied to variant names, assuring designers that their instances will all switch to the correct language. Paired with pre-defined sections for each variable mode, localization is templated.

 

Seeing a need for a consolidated, consistent, and flexible asset library, I rebuilt the production design team’s asset library. Pulling together half a dozen file’s worth of templates and components, I crafted a library consisting of logos, icons, text styles, variables, and a growing library of templates. I also updated all components to a consistent sizing and format, as well as modernized the component properties to utilize the latest Figma features.

 

Building on my work with variable modes in templates, I created LEGO Fortnite colorized templates, easily swappable via variable modes. Each game mode consists of three to four variable modes for background color, foreground color, pattern, and LEGO brick color, all with pre-defined color themes based on the LEGO Fortnite style guidelines.

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